Despite Krafton's "AI-first" ambitions, absolutely no generative AI has been involved in Subnautica 2: "It's not something we're using at all"

Subnautica 2, published by Krafton, has not used generative AI in its development, according to the game's creative media producer and design lead. Krafton had announced plans to become an 'AI-first company' last October, but the Subnautica 2 team was not required to use AI tools.
Subnautica 2, an oceanic survival game, has been developed without the use of generative AI. The game's creative media producer, Scott MacDonald, and design lead, Anthony Gallegos, confirmed this to Eurogamer. Krafton, the game's publisher, had announced plans to become an 'AI-first company' in October, prioritizing AI in problem-solving. However, the Subnautica 2 team was given access to AI tools without a mandate to use them. The team decided not to use generative AI as it didn't suit their pipeline or goals. Krafton's other game, Project Windless, also hasn't used generative AI for narrative or content creation elements.
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