Minnesota high schools establish state-sanctioned esports league

Minnesota’s State High School League approved a one-year partnership with Fenworks to sanction an esports league starting this fall, with over 80 schools committed to the pilot program. The initiative aims to provide structured competition in games like *Rocket League*, *League of Legends*, and *Super Smash Bros. Ultimate*, while also supporting students with academic and social engagement benefits.
Minnesota will launch its first state-sanctioned high school esports league this year under a one-year partnership with Fenworks, announced on June 2. Schools can register teams between October 26 and November 25, with preseason competitions beginning December 4 and the regular season starting January 7. The pilot season will culminate in the Minnesota State Esports Tournament on March 20, with the league’s future determined by a vote in 2027. The program will offer competitive play in nine games, including *Rocket League*, *Marvel Rivals*, *Valorant*, *Fortnite*, *Super Smash Bros. Ultimate*, *Mario Kart*, *Chess*, and *Minecraft BedWars*. Fenworks, which provides coaching, equipment, and infrastructure, previously managed esports programs in four states, involving 320 schools and over 3,000 students last season. In Minnesota, over 80 schools have already committed to the pilot. Charles Druar, esports coordinator at Pequot Lakes High School, noted the tactical depth of competitive gaming, comparing it to sports strategy. ‘These kids dive into game theory, especially in *Super Smash Bros.*, using terms and strategies I’m unfamiliar with,’ he said. Druar, also the school’s head golf coach, emphasized the discipline required to compete at a high level. Jake Utities, head of esports at Fenworks, highlighted the program’s benefits for student engagement, including improved attendance and academic performance. ‘Students involved in after-school activities have higher attendance rates and better grades,’ he said. Esports also attracts neurodivergent students, offering them a community and competitive outlet. Utities founded Minnesota’s first high school esports program in 2020, which grew to 20 schools and 91 participants before Fenworks acquired it in 2024. The league’s success could lead to full-state adoption, with Fenworks already partnering with schools in Minnesota, North Dakota, South Dakota, and Wisconsin. Supporters argue esports provides a structured, inclusive alternative to traditional sports, fostering teamwork and skill development in a growing competitive space.
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