Education

You Can’t Game Your Way to a Real Education

North America / United States0 views1 min

The article argues that the increased use of technology and gamification in K-12 education has been a mistake, citing declining test scores and the need for students to engage with physical materials. The author suggests that technology should be used as a supplemental tool rather than the primary means of instruction.

A high school English teacher in Dallas resists using video games and excessive technology in her classroom, instead emphasizing traditional teaching methods like handwriting essays and reading physical books. This approach counters the trend of gamifying education, which has been linked to declining test scores in wealthy countries. Researchers have found a correlation between the adoption of devices in schools and falling test scores. In the US, math and reading scores among 13-year-olds have declined since 2012. The assumption that digital natives require a different approach to learning is flawed, as young people need more direction and varied sensory activities. Technology should be used to supplement traditional teaching methods, not replace them.

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